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How TrackIR Became “Head Tracking”… and Then Stopped Moving
For a long time, if you said “head tracking” in a flight sim forum, what people actually heard was TrackIR . Not “a head tracker”. Not “IR tracking”. Just TrackIR. That did not happen because it was the only option. It happened because TrackIR arrived early, worked well enough, and convinced game developers to treat its interface as the standard. If a sim proudly said “TrackIR supported,” players knew exactly what that meant, and many went out and bought the hardware just fo
TrackHat autumn updates for a few different countries!
First off, big thank you to Youtuber NU89 for posting the first Italian language review of the TrackHat sensor V2, which he loved, and welcome to all of our new Italian fans. You can check out NU's review here: To our Canadian customers, thank you for your patience during the Canada post strike. We are now able to purchase shipping to Canada again, and your orders will be leaving the UK today or tomorrow! And to our American customers: the new system for charging tariffs to


How AI search results kill competition - Gemini wants you to buy ancient point tracking garbage...
For a while now, we've been keeping an eye on the new type of 'ai enhanced' search results provided by google in the head tracking world,...


TrackHat turns 10! A decade of head tracking
🥳TrackHat turns 10!🎉A decade of innovation in head tracking... It's been a huge privilege to contribute to be a part of the PC gaming...


5 Upcoming Games We’re Excited to Try with TrackHat
As head tracking becomes more popular with gamers, we’re seeing more titles take advantage of the added immersion it brings. Whether...

